Tuesday, 28 April 2009

Special effects in film.

I would also like to get in to special effects on films. transformers i feel is some of the best i have seen. 

I love looking over the behind the scenes of films like these. the way they break down whats real live footage and whats been created 3D. 




3D Modeling.

Throughout this brief i have looked at allot of different types of 3d animation and there uses. love the idea of modeling in 3D and using this in games or films. 




 


Monday, 27 April 2009

Found this amazing new motion designer and director, Rob Chiu.  
his work is so inspiring.  i would love to create work like his for our 1 minuet brief . i love the scrachy editing he has used which fits so well with the music he has chosen. 


Here is also another really great video here, which i really love. i especially like the bit with the crab on the screen. moving through depths of field and rhythm editing around the scetchy music.  


Tomasz  Strazalkowski 

Tomasz  Strazalkowski is the leading artist at 'people can fly' the polish game developer. i found this article in a magazine about 3d design.
he says 'i enjoy mixing techniques and engineering nature, i have always taken inspiration from trees. i made the basic form of the tree in maya, then sculpted it and added detail in Zbrush. the textures and backgrounds were done in photoshop and final rendering was done in metal ray'. 
 


i really like the piece, i like it when nature is created on computers, i imagine making this look realists can be very hard... the tree its self looks very interesting, with a skeleton form and a biological influence. 


Sunday, 26 April 2009

here is a design company i have been looking at escapestudios, they have lots of links to finding jobs and ways to further your skills. i am still worried on what i will be able to do when i leave this course in terms of jobs. will i have enough skill to do a job which uses 3d animation, such as a games designer or work in film or advertising. i will have to specialise in my final years but am worried to what extent i can do this.
Murat Pak

Murat Pak is a freelance designer, director and digital artist. He is also the founder of UNDREAM, the creative studio. i have recently been shown his work and fallen in love with his individual style and creativity. working largely with music he creates these beautiful simplistic animations which have great detail and which keep the viewer watching through out his pieces. the use of lighting in his work is also insparational, i one day hope to achieve simulare work to this, i think it would work well with intro's to films or adverts.






i am unable to embed his videos but have put hyperlinked my favorite pieses.

MASNIVI

Butterfly Messiah

this one esspecialy, is amazing some of my favorite animation work ive seen.

Imagin

this is another great one, i love the preproduction work with the titles, and the editing over the animation, i imagin this is done using Adobe After Effects.
QUIDAM 3





some of the latest news in the industry is that N-Side announced the release of QUIDAM 3, the new version of there 3D character creator program. QUIDAM is unique in being able to generate thousands of different characters instantly. this program in whidly used in the industry as it can be run over all major 3D suports with ease.


here is an advert i found and liked the character animation was made on maya, i love seeing animation interacting with real characters when it is done well and the character is humanized propperly. i think they have done a good job here.
The Curious Case of Benjamin Button

I recently saw the film, The Curious Case of Benjamin Button, Digital Domain created a 100% 3D CG version of Brad Pitts head that carries the lead characters performance for fifty-two minutes of the movie over 325 shots, this is such a huge acheviment having to composit it on to live footage in such an amount of shots, rather than like on other films where there already on 3d dackgrounds or for smaller roles.





Steve Preeg is a Character Supervisor at Digital Domain. He has been creating digital characters for more than a decade, for movies including Final Fantasy: The Spirits Within, two Lord of the Rings films and I, Robot. Steve recently received an Academy Award for his work as Character Supervisor on The Curious Case of Benjamin Button. He also created visual effects for Pirates of the Caribbean. Steve holds a BS degree in Mechanical Engineering from the University of California, Santa Barbara.





i really enjoyed the film mostly because i apresiated th effort gone in to the character degisn.
Another great site for maya users is highend3d.com. i have been looking at alot of the tutorials on here but havent been able to put them to use as i have no acsses to maya out side uni. here is a good one i found, very simple but it shows how to model using polygones and editing them. it also talks about texturising and lighting, i cant wait to have a go when i get back.





i want to use the techniques i have found to go back and look at my animation project. i want to make my vehicles look alot more realistic but am not sure if i can do this and not screw up the animation. i am still searching for animation tutorials which i can understand as most of them out there seem to be writen and read by progesionals and find my self constantly out of my depth.
3D Cafe is a site i have recently become a member of. its really good and is at the four fount of 3d animation, it keeps you updated with resent news from the industry and has alot of goot tutorials to follow.

Friday, 24 April 2009

Rex The Dog - I Can See You, Can You See Me? -

here is a music video i found whilst searching through music of a band i have recently been told about called Rex the dog. I think the video is really good and i love the contrast from the simple rounded character animation, much like that seen in the lloyds adverts, to the very detailed backgrounds and objects. the lighting is something which also stands out to me. i have spent alot of time searching for information about this video with no luck, alot of the animatio in there are thing which i think with a bit more practise i could acheive, i no i was able to create things ilke this on cinema 4D. the only problem i would have had was the animation, but i'm looking forward to focusing on this using maya. also the cimematography of the music video was really well done, people mostly over look this in animation buy the bepth of field and lighting really brought the charactes and objects, out of themselves, adding a scene of realism to a visually unrealistic enviroment.

Wednesday, 15 April 2009















A game that has really impressed me lately is kill zone 2. it was created by CE Sony Guerrilla Game, and played on PS3 not Xbox 360, as it didnt have the capability to hold it. The whole game looks like a post apocalyptic earth but it actually takes place on the alien world of Helghan, the Lead Tech Artist at Guerrilla Games, Paulus Bannink, said that all of the animation was done in Maya 8.5, with only some of the motion capture being cleaned up a little in MotionBuilder which is out of the ordinary considering that most 3D games have been developed using Autodesk’s 3ds Max. I think that if i want to go down the route of games design in need to put alot more effort in to, not only focusing on maya but branching out to other programs as soon as possible. at the moment i am really engoying using maya in our current animation progect.
















i have a have a link to the GUERRILLA web site which has contact in formation for new up coming talent which one day i would like to act uppon, i'm am onsure about other games companise which i like. being based in amsterdame also apeals to me...