Tuesday, 15 December 2009
Moving image, Evaluation
Entertain and evaluate
Product evaluation
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Over all I feel I have met the brief well and the video I produced related to the codes and conduction of many helpline videos and advertisements that I have researched for this brief.
One of the main problems which came with the whole brief, was the fact that my organizational skills were poor. I spent to long trying to come up with an original idea and got stuck around one concept with I now have come to realise wouldn’t have works as it would have come off unsympathetic, even untactful. I just wanted to make a hard hitting almost disturbing film which would really make the audience pay attention. But through my classes feedback and further research I found I needed to have some kind of positive outcome.
I really wanted to create this video using 3D visuals. This is because I really want to focus on 3D on my course so I have lots of projects I can show on my show-reel. My original idea would have meant I would have had to create the character in Maya, human feature modeling and animation is something I have not even attempted, I spent a few day trying to create my character with a disappointing outcome so decided I wanted to keep to a similar version of my idea but shoot it all on film. This didn’t really bother me as I really like working in film and have a passion for photography. I felt I could have made this video with some really nice stills using a DSLR, but wanted to use dialogue to portray the characters feelings, also as it turns out I think one of the best part of my video was the acting. The actress I used was some one I knew from the college who had had previously done drama at GCSE and A level. As good as she was, being her friend meant there was little professionalism when it came to filming. Meaning there are not about 45mins of messing about and laughing. As important as it is to be serious and productive on shot, I feel it is a good idea to make sure anyone who is working on a product is having a good time otherwise they loose consecration, get bored and it will show in their performance.
On shoot I had some problems, the nights I had planned to shoot had both poor weather and lighting conditions. This meant I had to just shoot the scenes that were located inside. Again the problems here were down to my organization and choice of location. I choose my friends house as in the scene I wanted it to look quite unkempt and lived in, which this house really is. What I hadn’t thought about was the fact that there would be a house full of people half playing loud instruments. Meaning we had to use one of the top rooms which small and hard to direct the lighting.
Something that did disappoint me was that I wanted to use some more interesting shots which I had researched, such as a pull focus or some interesting depth of field shots, but I found I would have had to use a better camera, special lens and some equipment training.
I started by importing the footage into Final cut. The laborious task was choosing all the clips I wanted, I now know that this could have been made a lot quicker if I had made an EDL ‘editing decision list ‘. This is something I will make sure I do in my future projects. I then went about splicing the video together. I then imported my separate sound recordings and voice over’s, which I edited into my video in-between sound levels to make its sound like the voice was coming from inside her head. I put an eerie echo on these voice over’s to make them sound more like a thought.
After I had edited the whole clip together I brought it in to After Effects and added a tri tone effect on to give it the desolate, bare feel it has now. I played around with the levels and curves, as the lighting in the room was not as well placed as I had initially though. I wanted to take some of the bleached out light and colour off the wall whilst not loosing any of the detail on the character. I then added a anti scratch effects which smoothed out the sequence nicely, and also helped to give it more of a dull smudged look.
I didn’t give myself enough time to edit my piece together for the first presentation of my video. Which meant I couldn’t render out the highest quality HD version, I also had to remove some of the effects I had applied on After effects. This brought the rendering time down to 20 minuets. This was enough to show my first attempt but I would have liked to have rendered it out properly at first.
Another problem I came across was when I came to my second edit was that the After Effects project I originally made was not saved properly which meant I had to make a new sequence and re apply and adjust the same settings as before. This didn’t take as long as it had the first time as I knew what I had to do to make the video look how I wanted it.
If I were to do this project again, I will need to spend a lot more time on organization and time management. Planning a project in full before jumping in to it is essential to a successful product. This includes better analysis of locations and backup plans for days on shoot so that next time the weather wouldn’t be an excuse. I also think that better research right at the beginning of this project would have meant I wouldn’t have spent time over an idea that wasn’t going to work.
Moving Image
Monday, 14 December 2009
Enterprise Task 2
Task 2
The companies which will be wanting my talents will be film companies and games companies, one which has really interested me is Rockstar north, I have contacted them to ask for some work experience and am awaiting there reply…
http://jobs.rockstargames.com/rnjobs/jobs2.php
I have been researching many games companies through out the UK and have founf this web site which has introduced me to many companies that interest me.
Political
Selling myself and products will be easiest to do in the uk. Leeds itself has largely drawn me this year as I really enjoy living in the city and it is also becoming a up and rising appreciated modern media city. I originally wanted to work In London, I have a few contacts who work for the BBC in London, and have been offered to be an understudy as part of a post production team. Working from the UK does have the added bonus of not having to emigrate and leave my family, I no this is quite an immature way of thinking about my future but I would like to get a grip on the media industry in a English speaking country where I know the regional culture, and the tax and licensing rules.
Economics
If I work free lance I will have to possible ask for money from smaller companies who help young freelancers. Such as, Media73 - Film & Video Production Leeds. If I worked for a company in Leeds or London, I will start off on a very small salary and work my way up. Through staring from the bottom I will get a large view of the whole industry.
Society.
There are different locations which i am interested in working from. Working abroad does appeal to me and in many ways it can be a much more profitable and enjoyable. Knowing the culture will help me in knowing what’s culturally liked which would help me to produce something my target audience would like.
The technology I need would need to be high end modeling and rendering software. These facilities are all very expensive and they would be supplied through whatever company I may work for. Working from home, freelance would mean I didn’t have all the right licensing for the software I use, and would need industry standard computers, powerful enough to house the software.
Enterprise Task 1
Task 1
From the first enterprise lecture we were been given the idea that we need to start deciding what we are as a product and how we will be able to put our selves out into the are particular areas of the industry.
I realized in my first year of college that i really wanted to focus on 3D animation and modeling. This has always been what has gripped me when it came to new films and interesting advertisements. I love the way how you can create what ever scene you want without having to create a scene behind the camera. I’m sorry to say I’m a bit of a sci-fi fan and feel the main reason I am now on my course are down to films such as the transformers and lord of the rings .
I am my own product, I’m thinking I will be working freelance, but would like the stability of working for a company. As a visual effects designer i am being trained to produce special effects, to be used in films and for TV. I am also going to be focusing on modeling and animating 3d visuals.
I have been taught it model and animate on 3D programs including Maya and Cinema 4D. I am comfortable using industry standard editing programs such as Final Cut and Adobe Premier. I also am able to use programs such as Photoshop and Illustrator for image editing/controlling. I can use Adobe Flash and other software’s used for 2d animation and game software writing.
I will price my products and skills competitively so as to not over sell myself so early on in my career, we’ll not just yet… but also I want to seem respectable and don’t want to have no reward for my efforts.
My target market are the people who will be needing my skills such as film companies and games companies.
Tuesday, 1 December 2009
Moving Image
Wednesday, 11 November 2009
Entertain and Evaluate rationale.
We were given a number of different topics in which to base out project around.
These were 'Cannibals, Stay-cation, Lifeline, Make museums sexy and Electronic waste'.
The ones that appealed to me the most were 'make museums sexy', 'cannibals' and 'lifeline'.
I really wanted to go down the comedy route with this project, but didn't see how I was going to be able to use 3d animation with them.
Deciding to use 3D animation made my decision easier as wanted to go dark and felt I could create something thought provoking and visually striking. Originally I wanted to use photography for this project, find a really nice dirty desolate location, an use some still imagery which i would then take in to After Effects and add some dust particle effects and lighting.
I’m looking forward to modeling a character for this project as I haven’t yet made any humanizes characters on Maya yet. My idea was I was going to have a hooded figure in a dark room with his hands up against his head. There will be a woman’s voice over the top saying things like ‘he felt there was no way out, no one to help him….’ The character does not move but the camera pans across his back. I was thinking I need a way for the character to discover Lifelines phone number. I thought a TV in the room will be interesting as it would also create some interesting lighting effect with the character in front of it. The camera moves from the character to his scribbling on paper, I’m not sure how much I should let the audience work out for them selves. I don’t think there’s any need to show a letter or noose. I have been looking at some lighting methods on Maya and think I can create some really nice scenes with lots of shadow and reflection. I want the piece to end with the TV showing the Lifeline ad. The Woman’s voice saying. ‘There are trained people who can help……’ think I want it to end with him opening the window or his room, low angle camera from behind arms stretched up, maybe there could be lots of family pictures on the wall or something.
Tuesday, 3 November 2009
Friday, 23 October 2009
Thursday, 22 October 2009
Evaluation
I was very excited when I was given this brief as I really wanted to focus on 3D this year. I choose the SYFY channel as it was the one in the criteria that demanded 3d compositing. I decided I wanted to use the film Cloverfield as inspiration for this 20 sec ident. The storyboards I drew up at first were far to complex and through my first presentation of my work I realised I needed to break down my idea from a whole story, to just some action of people running on screen and dragging someone off. On top of this I was going to composite the model of the space ship I was going to create. I started off my project with some test footage. I had never tried to composite 3D on to live footage before so I went about trying to create that. I started on after effects, got some footage from a past project then using tracker motion on after effects I went about picking a point in the footage that I was going to use to track the motion of what ever image or sequence I choose .The result of test footage came through with poor quality so I went about finding another way to track the motion. Match mover is a program that is used for just that reason. I looked up some tutorials to find out how it worked. i had some troubles with the new software. i was then told that it would be a lot more easier to match on to static footage. I filmed on the Friday the 16th. The people I used to act in my project had done acting either in school or/and in college. I had some problems on set as I was shooting of the street and had to deal with traffic and pedestrians getting in shot. I then started to model my spacecraft. The original drawing I made ended up being to complicated so I drew up a new design. The description of how I modelled it are on my blog. On Maya I had to set up a plane with the video footage so I could set up the perspective camera ready to animate to it. I set up the camera to the same specs as the camera the footage was filmed on, this was so that 3D animation would look correct as is it moved in the focal points of the shot. I then keyed in the animation of the spaceship. I wanted to make it look like it was hovering then when the people moved out of camera it was going to swing round and shoot of towards them out of camera. Trying to get the motion to look smooth was very hard because the model wasn’t just on the Y or X axis it was rotating around, so when I went on to the graph editor I couldn’t just edit the points because they wouldn’t match up. I then had to try and composite. Once I had set up the camera on maya, compositing the 3D on to the video was just placing it on top on a layer on after effects. I then played around with both the lighting and colour corrections of both visuals. The trouble was the shadows that I had to render separately from maya, because it didn’t render out properly, I had to set up a shadow pass on an alfa channel layer and set up the lighting and shadow so that it would only render out the shadows . I then added some text effect using after effects then took it in to final cut and added some broken camera effects to give it the look of Cloverfield. Over all I think I followed the brief well and produced a product that set out to captivate the audience of people who would watch the channel. It used 3D effects and had visual effects made on after effects.
Wednesday, 21 October 2009



Wednesday, 30 September 2009
For my first , moving in to my second year on the course we have been asked, to create an ident for television program. I have chosen to develop, design and create a CG composited ident for a brand new UFO series to be aired on the Syfy Channel.
I have decided to compost a 3D space craft on to filmed footage, i want the style of the piece to look like the film cloverfield.
I am planning to create my video using MatchMover which is partnered with maya. It is a program that is used to track composited 3Dvisuals on to filmed footage.
here is a video i found which i really enjoyed, the concept of having 3d imagery on filmed footage is what i am hopeing to do.
Monday, 1 June 2009

Wednesday, 20 May 2009



Monday, 18 May 2009

when modeling in second life you have to build up shapes and objects to create your over all object, this is different to using 3D software as you dont distort one object but group many. the image above shows how i have created a bin.
The one below shows the all put together.







Tuesday, 28 April 2009
Monday, 27 April 2009

Sunday, 26 April 2009
Murat Pak is a freelance designer, director and digital artist. He is also the founder of UNDREAM, the creative studio. i have recently been shown his work and fallen in love with his individual style and creativity. working largely with music he creates these beautiful simplistic animations which have great detail and which keep the viewer watching through out his pieces. the use of lighting in his work is also insparational, i one day hope to achieve simulare work to this, i think it would work well with intro's to films or adverts.


i am unable to embed his videos but have put hyperlinked my favorite pieses.
MASNIVI
Butterfly Messiah
this one esspecialy, is amazing some of my favorite animation work ive seen.
Imagin
this is another great one, i love the preproduction work with the titles, and the editing over the animation, i imagin this is done using Adobe After Effects.

some of the latest news in the industry is that N-Side announced the release of QUIDAM 3, the new version of there 3D character creator program. QUIDAM is unique in being able to generate thousands of different characters instantly. this program in whidly used in the industry as it can be run over all major 3D suports with ease.
I recently saw the film, The Curious Case of Benjamin Button, Digital Domain created a 100% 3D CG version of Brad Pitts head that carries the lead characters performance for fifty-two minutes of the movie over 325 shots, this is such a huge acheviment having to composit it on to live footage in such an amount of shots, rather than like on other films where there already on 3d dackgrounds or for smaller roles.

Steve Preeg is a Character Supervisor at Digital Domain. He has been creating digital characters for more than a decade, for movies including Final Fantasy: The Spirits Within, two Lord of the Rings films and I, Robot. Steve recently received an Academy Award for his work as Character Supervisor on The Curious Case of Benjamin Button. He also created visual effects for Pirates of the Caribbean. Steve holds a BS degree in Mechanical Engineering from the University of California, Santa Barbara.
i really enjoyed the film mostly because i apresiated th effort gone in to the character degisn.
i want to use the techniques i have found to go back and look at my animation project. i want to make my vehicles look alot more realistic but am not sure if i can do this and not screw up the animation. i am still searching for animation tutorials which i can understand as most of them out there seem to be writen and read by progesionals and find my self constantly out of my depth.
Friday, 24 April 2009
here is a music video i found whilst searching through music of a band i have recently been told about called Rex the dog. I think the video is really good and i love the contrast from the simple rounded character animation, much like that seen in the lloyds adverts, to the very detailed backgrounds and objects. the lighting is something which also stands out to me. i have spent alot of time searching for information about this video with no luck, alot of the animatio in there are thing which i think with a bit more practise i could acheive, i no i was able to create things ilke this on cinema 4D. the only problem i would have had was the animation, but i'm looking forward to focusing on this using maya. also the cimematography of the music video was really well done, people mostly over look this in animation buy the bepth of field and lighting really brought the charactes and objects, out of themselves, adding a scene of realism to a visually unrealistic enviroment.




























