Monday, 16 February 2009

Walle

The most resent animated film which i have been really impressed with is Pixar's walle. The head Character Modeller and Articulation Artist Austin Lee, and Animator Doug Frankel, brought him to life. lee worked closely with Production Artist Jay Shuster, from concept drawing seen below.
From these he was able to define characteristics and rigging requirements, then from these the were able to begin making primitive shapes to mock up the design. Lee, Shuster, and Directing Animator Angus MacLane worked in Maya and Pixar proprietary software Menv, they had to do alot of work in making the facial expression and body language look really believable as the character walle couldn't speak, only make robotic noises.

Here is an image of a lessened detailed render of walle. you can see that the modelling is very good but there isn't much detail in realistic texturing.

You can see here that allot more detail has been put in to making the image more photo realistic through texturing, without taking away the classic Pixar non realistic style.

The end render was so vast after all the detail in the modelling. It had roughly 140,000 vertices, and the final Maya file for walle was a huge 168MB. This effected the rendering time largely.

Film animation has largely interested me, i especially like the idea of doing something in cartoon animation, such as work like pixar. 

Friday, 13 February 2009



Here is a image i have found which i loved, i have tried to find its origins but haven't be very successful. what i find sets this image apart from allot of others i have found, is the lighting. it has been done very well, i'm not sure but i think it was modelled in Maya and then finished of in 3D Max.